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[New post] Kim Dotcom May Sue Tech Companies for Copyright Breach

Post  : Kim Dotcom May Sue Tech Companies for Copyright Breach
URL  : http://techzwn.com/2013/05/kim-dotcom-may-sue-tech-companies-for-copyright-breach/
Posted  : May 23, 2013 at 9:35 am
Author  : Joshua Philipp
Tags  : copyright trolls, digital rights, Kim Dotcom, technology
Categories : Digital Rights, Technology

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[New post] Filmmaker Sam Koji Hale Makes Star Wars Fan Film With His Kids

Post  : Filmmaker Sam Koji Hale Makes Star Wars Fan Film With His Kids
URL  : http://techzwn.com/2013/05/filmmaker-sam-koji-hale-makes-star-wars-fan-film-with-his-kids/
Posted  : May 22, 2013 at 9:13 pm
Author  : John Fuller
Tags  : fan films, fan video, sam koji hale, Star Wars, videos
Categories : Movies

If you went to an elementary school’s family movie night to watch a home made Star Wars fan film starring a few young kids, you might not expect too much. However, when those kids are the children of award-winning filmmaker Sam Koji Hale, a simple school project turns into something a lot more fun and exciting. Check out the short video made by the Hale family, along with friends Joe and Marley Gonzales.

Star Wars Episode 7: Return of the Junior Jedi (http://vimeo.com/64977686) from Sam K. Hale (http://vimeo.com/yamasong) on Vimeo (http://vimeo.com) .

Add a comment to this post: http://techzwn.com/2013/05/filmmaker-sam-koji-hale-makes-star-wars-fan-film-with-his-kids/

[New post] Review: Astroloco-Worst Contact

Post  : Review: Astroloco-Worst Contact
URL  : http://techzwn.com/2013/05/review-astroloco-worst-contact/
Posted  : May 22, 2013 at 11:00 am
Author  : Mat Lezama
Categories : Uncategorized

It’s a little known fact, that by the year 2153 convoys of giant space trains will rule the markets of intergalactic transportation. The Phenomenon known as Astroloco manifests as battles between these large cruisers in a fight for territory. Marauders also are known to arrive unexpectedly and loot valuables wherever they can find them during these uncertain times.

Hungry Planet Game’s latest adventure title, “Astroloco: Worst Contact” depicts a single incident between two rival companies in this era for our better understanding and enjoyment. Gilbert Station, owned and operated by train aficionado Mr. Burrows and maintained by Ronald, a janitor and mechanic. Gilbert Station’s fastest train, “The Comet” is piloted by the brash and courageous Arianne. Opposing Mr. Burrows and company is Dirk McScoundrel, who runs Badger Railroads. Dirk wants nothing more than to buy out Gilbert Station and claim the territory for his own business.

http://techzwn.com/2013/05/review-astroloco-worst-contact/astroloco6/

After Mr. Burrows orders Arianne to tear a hole in a planet for a train passage he read about on a mysterious note, an invasion of aliens are headed to destroy Gilbert Station. It’s up to Arianne and Ronald to save the day.

Astroloco is point and click adventure that takes little to no time at all getting used to. Left click to inspect and item, and right-click to interact with it. If there are no uses for that item, the character will tell you. Players unfamiliar to point and click adventures can expect a low-pressure go-at-your-own-pace adventure. Ronald can use his handy spanner, hammer, and screwdriver to aid him as he re-supplies Gilbert Station with arms to defend against the aliens. Arianne has a laser gun, and can shoot her way through many problems by hitting distant targets and neutralizing enemies.

The visuals in the game are a quirky mix of computer drawn background images and pixellated 8-bit generation style characters. The people have a jolly sway their arms when they walk around and move their entire heads when they talk, like gabbing fish. The dialogue this game can be lengthy at times but the jokes and silly animations keep the player engaged. Ronald and Arianne have very coy way of connecting the player to the game by talking to them directly at some moments, the narrator too holds conversations with the main characters and does not just dictate what they do.

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The narrator often makes interjections that keep the player at the right mood to keep along. When the plot seems mundane the enthusiastic voice booms in and offers a comedic release that re-sparks interest with a quick chuckle. The game has a lot of wordplay and conversational humor often associated with British television and cinema. Astroloco also makes great references to modern classic video games as well like Fallout 3 and Resident Evil 4. The entire game is funny and engaging, Hungry Planet made good use of humor to help keep the players clicking.

Shortly after the first act, players can quickly swap between the two playable characters by pressing the button on the top right corner of the screen. The player would then resume wherever they left off in that characters progression. Ronald will spend most is time in Gilbert Station while Arianne away from it. The main chunk of the game is played as Ronald exploring Gilbert Station as he re-activates the shields. re-calibrates the targets computer, fixes the cannons, and turns the station into an overall tortoise-shell to fend of the pissed off alien Kwaaps.

The music of Gilbert Station and the Astroloco world is very catchy and always right. The file select screen brings a fun classic journey through space story. There is really nothing to complain about in all aspects of the audio department. The voice acting is alive and varied. Each character is heard clearly and has a unique voice. Ronald does sound out-of-place with his American accent but that’s not necessarily bad, it is the future after all. Strangely enough, this game comes with producer commentary that can be switched on and off right from the start. The game also features the ability to turn off social commentary dialogues the characters say during the game. It’s a very politically sound option to make, yet it is not often done in many games we see today.

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It’s true that this game can be completed in only a few hours but even though the game world can feel empty and minimal, there are a twenty achievements to complete that are all not obvious to get. Collectors of these achievements may also have to replay the game as some parts, such as Arianne’s opening, “pirate defense mini-game” that lacks an introduction. Completing it successfully may take a few tries. Successful or not the game plays directly and game overs are not really common. This specific scene and a few others don’t allow the player to make too may actions that actually endanger the protagonists. The characters will take a pause and remind you that they cannot simply walk into danger like a drone or unintelligent, rummaging squirrel. They will speak up, and they do not tolerate mindless suicides.

A small problem in the game progression can occur when stumped mid adventure. When Ronald is suck he can consult Mr. Burrows on his mission objectives. Using these queries is necessary to get access to some vital information, and creates and dynamic where players find a problem and are forced backtrack to the CEO’s office to find a solution, create another problem, and do it again. Fortunately the games I s played in only three short acts and is way too short for it to be a real problem.

http://techzwn.com/2013/05/review-astroloco-worst-contact/astroloco4/

While Astroloco is currently waiting hit the Geenlight on Steam, the game is still available on Desura, Fire Flower Games, Greenman, and more. For a great price under ten dollars a gamer can finish the game in a night or two and be fully satisfied with the experience. The ending is sadly abrupt, but not unbecoming of this hilarious plot.

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[New post] Call of Duty Ghosts Trailer Shows Power of Next-gen Consoles

Post  : Call of Duty Ghosts Trailer Shows Power of Next-gen Consoles
URL  : http://techzwn.com/2013/05/call-of-duty-ghosts-trailer-shows-power-of-next-gen-consoles/
Posted  : May 22, 2013 at 9:20 am
Author  : Admin
Tags  : call of duty ghosts, gaming news, trailers
Categories : Game News, Games

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[New post] Hackers, Makers, and Tinkerers: Here’s How TPP Would Hurt You

Post  : Hackers, Makers, and Tinkerers: Here&;s How TPP Would Hurt You
URL  : http://techzwn.com/2013/05/hackers-makers-and-tinkerers-heres-how-tpp-would-hurt-you/
Posted  : May 19, 2013 at 6:46 am
Author  : Admin
Tags  : digital rights, EFF, hackers, makers, tpp
Categories : Digital Rights, Hackers, Technology

http://s.tt/1Fl10 Hackers, Makers, and Tinkerers: Here’s How TPP Would Hurt You (http://s.tt/1Fl10) (via EFF (http://s.tt/1Fl10) )
The Trans-Pacific Partnership (TPP) — a sprawling international agreement currently being negotiated in secret meetings between government and industry representatives around the world — claims to be focused on the kind of trade regulations that affect countries and huge corporations. But in fact…

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[New post] Review: Leviathan Warships

Post  : Review: Leviathan Warships
URL  : http://techzwn.com/2013/05/review-leviathan-warships/
Posted  : May 18, 2013 at 6:20 am
Author  : Admin
Tags  : indie games, Leviathan Warships, reviews
Categories : Games, Reviews

http://s.tt/1FlDY PC | Leviathan: Warships Review (http://s.tt/1FlDY) (via My Video Games (http://s.tt/1FlDY) )
Some of the most crucial battles ever fought have been fought at sea. Whether you’re talking about the Battle of Salamis in 480 B.C. or the Battle of Midway in 1942, the importance of naval conflict in shaping the course of human history cannot be overstated. But despite the tactical complexity and…

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[New post] A Quick Review of Return to Ravnica

Post  : A Quick Review of Return to Ravnica
URL  : http://techzwn.com/2013/05/a-quick-review-of-return-to-ravnica/
Posted  : May 17, 2013 at 11:36 am
Author  : Mat Lezama
Categories : Uncategorized

Magic the Gathering just finished it latest block, “Return to Ravnica” with its third and last installment release, “Dragon’s Maze” two week ago. The entire three-set block features multicolored cards that each have unique abilities with filled appeal. Each of the 10 color combinations is represented by a guild of a distinct name. Each guild has a new gate card: a land that produces either color mana of that specific guild. Though the Izzet and Simic guilds are personal favorites each one has the potential to do massive damage quickly especially in a sealed tournament. Needless to say many spells do pull their weight in other formats. Here is a review and some observations about MTG’s latest successful block.

Return to Ravnica

The first set features the Selensya, Izzet, Azorious, Rakdos, and Golgari guilds. An emphasis on these guilds alone also gave way to five new keyword abilities. The “shock” lands have also returned as reprints from the original 2005 Ravnica block. These rare lands count as two basic land types and, if needed, the player can pay two life to use it right away, unlike the gates that must enter the battlefield tapped. The five available shock lands in this set correspond with the featured guilds color combinations.

The Return to Ravnica set jump-started the block with a lot of great commons and uncommon like: Soul Tithe, Guttersnipe, Oak Street Innkeeper, Steal of Secrets, and Stab Wound, which pack a serious punch even if they are mono-colored. The multicolored spells in MTG usually offer versatile and appealing abilities at a cheaper mana cost, provided the player uses two or more colors to pay. Cards like Dreg Mauler, a 3/3 haste for three in green and black with scavenge is a prime example of this raw potential. Another is the Armada Wurm, that gives the player two 5/5 trample creatures for two white, two green, and two colorless. You can expect a lot of cards of this magnanimity in this set whether they are single or mono-colored cards, the power level is now  increased to help players do more, for less.

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The five keyword abilities, at a glance:

Populate: Creates a copy of chosen creature token in play you control. Once the Armada Wurm hits the table its scoop city. (Selensya)

Overload :Paying a separate overload cost allows one to change the text “target” to “each” for that spell, which causes more dramatic effects. (Izzet)

Unleash: Unleashed creatures enter the battlefield with a +1/+1 counter on it but cannot block. An excellent trade of when you know you can finish the game quickly. Or put a more assertive impression of your undead armies (Rakdos)

Detain: A very useful one. Azorious clan members can halt any permanent from using activated abilities until the detainer’s next turn. If that permanent is a creature, it cannot attack or block as well.(Azorious)

Scavenge: Paying the separate cost allows creatures in the graveyard to be “scavenged” for a number +1/+1 counters equal to that creatures power. Those counters are directly put on creature in play you control. Each creature’s  scavenge cost is different, if it has any at all.(Golgari)

This set released two new Plainswalkers: Jace Architect of Thoughts, and Vrask the Unseen. Jace is a solo blue card that gives the player a mini ”Fact or Fiction” of three cards. He can lower the power of attacking creatures to gain loyalty counters. His last ability, allows the caster to search his/her opponents libraries and cherry-pick their favorite spells and use them as their own.

With the first five guilds started the set had a very positive start. Return to Ravnica was well received and player where quickly prompted to lookout for Gatecrash in the upcoming months.

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GateCrash:

This set finishes with the other 5 remaining guilds unseen in Return to Ravnica: Simic, Boros, Gruul, Dimir, and Orzhov. Again gate cards, and shock lands are available in this set featuring the unique combinations of the chosen guilds. After seeing what the new block was all about with Return to Ravnica, Gatecrash keeps up the pace with many more powerful spell and another two Plainswalkers.

This set offer just as much promise with new, color combo-ed themes and flexible spells that will extend the life of the block after this release takes effect. The intensity is just as strong as Wizards reveals the remaining 5 guilds to the mix.

Personal favorites of this set include Urban Evolution and the Spark Trooper. Clan defiance can also turn the tides of a battle quickly. The Simic guild admittedly seems bit too locked in on +1/+1 counters that makes their spells less versatile outside of standard. Unlike the Boros Charm, which is absolutely indispensable in casual play.

I also noticed Cinder Elemental was reprinted from Mercadian Masques. Ana a rare “Primordial” Avatar creature was printed in each of the 5 mono-colors respectively.

Dormi Rade the new multicolored Plainswalker can help get creature cards into your hand or fight opponents creatures before a combat phase. His final ability grants gamers an emblem that gives their creatures many sweet perks. Gideon, Champion of Justice is the white, mono-colored Plainswalker whose accelerated production of loyalty counters is only matched with a second ability that can be played for free. Gideon’s ultimate move keeps him as the sole player on the field if its pulled off. It exiles all other permanents.

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Here is a sum up of the remaining five keywords;

Extort: Whenever you play a spell you may pay the extort cost for each each that has the ability. If you do you gain 1 life and each opponent loses 1 life.(Orzhov)

Battalion: Activated when three or more creatures attack, these special creatures will gain you life, enhance combative skills and overall beef up your units sent to attack each turn.(Boros)

Evolve: Creatures with evolve will gain +1/+1 counters on them when new creatures enter the battlefield with a higher power or toughness. The Simic guild has many way of moving these counters to the proper monster for maximum effect. (Simic)

Cipher: Mostly found on Sorcery spells, just before a spell with Cipher resolves, it may be encoded on a creature you control. When that creature deals damage to a player, copy that encoded spell.(Dimir)

Bloodrush: Discard a card with bloodrush and pay the mana cost, to give target attacking creature +X/+Y where X is the discarded creature’s power and Y its toughness. (Gruul)

With all the guild formerly introduced its time to see them all in action for one last showdown.

Dragon’s Maze:

The final set features cards from all ten guilds and hands down some very forgettable mono-colored cards. All 10 shock lands and gates can be obtained in this set and each guild has a unique “clue stone”
artifact that helps produce two colors of mana. All of the 10 keyword abilities are included on cards of their respected guilds. Each guild also receives a another guild leader legend that helps develop that particular strategy. This set is ultimately an extension of the previous two and ends the block with a full blend of all possible two colored combinations.

One very exciting feature about this set however is the return of two spell split-cards. This time around all the cards have the “Fuse” ability to cast both halves of the card in whatever order he or she prefers. Far/Away is my favorite because it is the only instant besides Turn/Burn, and gets rid of up to two creatures instead of one.

The Final Plainswalker in this block, Ral Zerek, is a red and blue Plainswalker with a lot of utility. He can tap and un-tap permanents as one ability, or deal 3 damage to a target by sacrificing three counters. His final ability allows players to take up to five extra turns, if they are so lucky.

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[New post] Peruvians Stand Up Against Harsh Copyright Laws

Post  : Peruvians Stand Up Against Harsh Copyright Laws
URL  : http://techzwn.com/2013/05/peruvians-stand-up-against-harsh-copyright-laws/
Posted  : May 17, 2013 at 6:16 am
Author  : Admin
Tags  : digital rights, patents, Slashdot, tpp
Categories : Digital Rights, Technology

http://s.tt/1Fl6i Peruvians To President: Our Digital Rights Are Non-Negotiable (http://s.tt/1Fl6i) (via EFF (http://s.tt/1Fl6i) )
For years the content copyright industries have been lobbying, in national law or within trade agreements, for overreaching rules that would break the Internet in the name of copyright enforcement. Lately, such proposals ranges from the termination of user access account on the mere allegation of…

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[New post] Despite Renewed Attention, Software Patents Have a Long Way to Go

Post  : Despite Renewed Attention, Software Patents Have a Long Way to Go
URL  : http://techzwn.com/2013/05/despite-renewed-attention-software-patents-have-a-long-way-to-go/
Posted  : May 15, 2013 at 6:43 am
Author  : Admin
Tags  : copyright trolls, digital rights, patents
Categories : Digital Rights, Technology

http://s.tt/1Fll6 Hey, Supreme Court? It’s Time to Take Up Software Patents (Again) (http://s.tt/1Fll6) (via EFF (http://s.tt/1Fll6) )
Today, the Federal Circuit handed down a 135-page decision in an effort to set the record straight on what can and cannot be patented under § 101 of the Patent Act. Unfortunately, the ten judges could only agree on 55 words: Upon consideration en banc, a majority of the court affirms the district…

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[New post] In the Internet’s Global Economy, ‘Who Owns the Future?’

Post  : In the Internet&;s Global Economy, &;Who Owns the Future?&;
URL  : http://techzwn.com/2013/05/in-the-internets-global-economy-who-owns-the-future/
Posted  : May 12, 2013 at 11:57 am
Author  : Admin
Tags  : books, technology, who owns the future
Categories : Digital Rights, Technology

http://s.tt/1Flc6 Jaron Lanier writes the Internet is using us in ‘Who Owns the Future?’ (http://s.tt/1Flc6) (via Cleveland.com (http://s.tt/1Flc6) )
Imagine that humans are somehow able to take all the economic value in the world and convert it into pennies. Those pennies are then scattered across the face of the Earth. Imagine further that some people have created powerful Penny Gathering Machines, while the rest of us are picking them up by hand…

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